Hall Cap is a naturally carved corridor with an opening connector on only one side allowing the developer to easily snap tiles together at their doorways. The tile also includes a few dungeon dressing options, such as flattened dirt floors, optional support beams and a variety of mining rails that seamlessly connect doorways.
This tile is intended to be used with other tiles sold separately. The idea is to choose which tiles you want to use and snap them together to form interesting combinations of dungeon layouts. These tiles are designed to work perfectly with most geomorphic procedural dungeon generators.
This is one of 20+ tiles that make up the full "Interior-Only Levels: Mines & Caves" tile set. With just a few of these tiles, you can design a wide variety of dungeons for your game very quickly by simply dragging and dropping the rooms and halls into the scene and snapping them together at their open doorways at 90 degree angles. So it's safe to rotate your tiles and place them together in any arrangement that you see fit.
All of the 3D model packs that we sell are designed to compliment each other. We focus on low-poly, flat-shaded 3D models that all have matching aesthetics. So please take a look at our other products and rest assured that if you bought it from Almighty Assets, then it was made to fit into the same game universe.