Game Plan Overview

Game Plan Overview

This page outlines the types of asset packs I am actively thinking about creating for the Almighty Assets library. Rather than following a fixed roadmap or strict release order, these ideas represent a growing pool of environments, systems, and themes that I intend to explore over time.

My workflow is deliberately focused and iterative. I work on one asset bundle at a time, breaking it down into a complete checklist of components and steadily completing each piece until the pack is production-ready and published. Once a bundle is finished, I move on to the next.

Much of my early focus is placed on foundational content, particularly interior and exterior environments. These core systems establish a consistent visual language and modular structure that later assets can build upon without technical or stylistic friction.

As the library grows and the core building blocks mature, I plan to branch out into more specialized themes, biomes, characters, and supporting systems. This approach helps keep the overall ecosystem cohesive while still allowing room for creative expansion.

Community feedback plays an important role in shaping this process. Comments, suggestions, and recurring ideas often help highlight gaps or inspire directions worth exploring. If you follow the project on YouTube , that is where most discussion and progress updates take place.

The lists below are not commitments or schedules. They are a snapshot of ideas, concepts, and directions that are currently on my radar and may evolve as tools, workflows, and community interests develop.

Interior-Only Series

  • Castles
  • Catacombs
  • Warehouses & Cellars
  • Spider Tunnels
  • Jail Cells
  • Sewers & Pipes
  • Mansions & Hideouts
  • Volcanic Underground
  • Ice Caverns
  • Necromancer’s Lair
  • Dwarven Underworld
  • Wizard’s Sanctum

Exterior-Only Series

  • Marketplaces
  • Villages
  • Battlegrounds
  • Royalty
  • Graveyards
  • Seaports & Docks
  • Enemy Grounds
  • War Camp
  • City System
  • Ancient Ruins
  • Tree City
  • Halfling Holes

Environment Series

  • Desert Canyons
  • Jungle Island
  • Swamp Marsh
  • Winter Snow
  • Volcanic Ash

Fauna Series

  • Pets
  • Farm Animals
  • Gentle Wildlife
  • Dangerous Creatures
  • Fantasy Creatures

Humanoid Character Series

  • Heroes
  • Enemies
  • Goblins
  • Commoners
  • Workers
  • Royalty

Monster Character Series

  • Creepy Crawlers
  • Slitherers
  • Gelatinous
  • Bipedal
  • Quadrupeds
  • Undead

Mega Pack Series

  • Bridges, Decks & Docks
  • Handheld Tools & Weapons
  • Land, Air & Sea Vessels
  • Light Sources
  • Breakables
  • Siege Equipment

Environment Add-Ons

  • More Rivers & Roads
  • More Trees & Flora
  • More Rocks & Mountains
  • More Modular Slopes
  • More Water Formations
  • Cloud Formations